drag to orbit · click a tile to plant · plant a pine beside its twin to merge
The Season
Your Forest
Nature
How to grow the biggest forest
Plant a sapling: pick a card, then click a soil tile — or just drag the card onto one. Costs 1 energy (◆).
Merge is the whole game: plant a pine next to another of the same kind & size and they fuse into a bigger one. Chains cascade! Tiles that complete a merge glow gold.
Or merge two matching cards in hand — click one, then its highlighted twin (costs 2).
Hold (the pin on a card) keeps it for next week instead of discarding — up to 2.
Click any standing tree to read it. Every species grows differently — a Mugo caps out as a shrub, a Sugar becomes a GIANT.
Nature's turn
End Week and nature strikes. Each hazard has a pine that shrugs it off:
Frost — nips exposed saplings (T1). Jack ignores it.
Drought — kills isolated trees (no adjacent neighbour). Cluster your pines! Piñon holds on.
Beetle — blights your most-planted species. Stay diverse. Bristlecone resists it.
Wildfire — razes a whole column, and you're told which one a week early. Lodgepole survives the burn. Rare and late: twice a season at most.
The ground shifts too: rich soil sprouts your next sapling a tier bigger, and a rockfall blocks a tile for two weeks.
Winter scores you
Canopy — every standing tree's size (the pt on its card).
Biodiversity — a bonus per distinct species left standing.
Ancient — a surviving Bristlecone pays big for its age, not its size. Keep it alive.
Keystone — Whitebark is a nurse tree: it pays for every different pine beside it. The one species that wants variety, not its own kind.
Nursery orders — little jobs that rotate in. Each one filled multiplies your final score by +3%.
Biggest isn't always best — a varied, hardy stand beats one fire-bait giant.
Settings
Audio
Visual effects
Turn both off for a calmer, motion-reduced experience.